'World War Machine', a game in early pre-production, be sure to check out the pitch page.
The basic idea is that after a future cataclysm there is perpetual war between the shattered remnants of humanity, in the form of these war machines. I wanted to explore this idea through robotics design that has a biomechanical feel, and shows hints of the lost humanity that created them. Milled metal forms take on bone and cellular structural forms, ribbon cables connecting componentry mimic nerves and vascular systems. Kind of like an anatomically inspired skinned robot. Lots of fun to develop! Big thanks to Jeff and the team at Tuque Games for letting me try something different! I'll post some more images from this project soon.